Games are meant to be played as a matter of course. Yet there exist games as much interesting to watch being played as actually playing them. They are not just games to play but games to perform. How can performance improve the gaming experience ? Do the collective judgment or the desire to entertain have an impact on this experience ? From
running out the clock or spamming
hadouken to
bicycle kick and
bunny jump, let's explore how the player's creativity is increased in the context of playful performances.
Listen to this talk on Voice Republic