A series of 5-minute talks in rapid succession.
Listen to these talks on Voice Republic
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Astrid Refstrup: Hot dogs in gamesI like hot dogs do you?
Have you noticed them? The hot dogs, when you play a game. We often don’t think much of them but I would like to take a moment, to talk a bit more about the Hotdogs in games. What are they a symbol of? And are they here to stay – can we even talk about a hot dog trend? What do the hot dogs want to tell us? And haw they are used as symbols in games.
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Charlene Putney: SurrenderOur road is hectic, rocky. Our caravan trails far into the distance and water is often in short supply. The rest stops to pitch our tents are few and far between.
We often do not have much to our name. We, who refuse to worship at the altar of security. We, who choose to adjust our surroundings to ourselves rather than vice versa. What remains when we have lost everything? Who are we then?
In this session let us breathe and focus together in the dance of adjustment, letting go in order to receive once more.
What is lost is not necessarily what needs to be found.
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Damir Veapi: Serbian scene in 5 games
Damir is a game developer from Belgrade, Serbia, where he is best known as the community guy. He hosted numerous game jams and other events for game makers in Serbia in the past and tries to keep in touch with as many of them as possible.
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Jonathan Prior: Welcome to Videogames: You'll Never Leave/ / / / / / / / / /
Karel Crombecq: Tips for Making your Explosions Totally Badass!
In this talk, I will use the Graphics Pimping Gun from Mayan Death Robots to show to the audience a bunch of little tips and tricks that will help them make their explosions much cooler!
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Klondike Super Hyper TalkA Hyper Talk inside a Hyper Talk: 5 min, 10 people, 30s per talk, go
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Lise Saxtrup: Design for the emergent / / / / / / / / / /
Luca Lombardo & Maximilian Kiese: Speechless – no words for a game with no language
The Brazen Beasts sent Luca Lombardo, an indie consultant, and Maximilian Kiese, a game design student, to present the group's project: Ink. Beautiful art and no language!
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Mark Wonnacott: make digital tools: how & why We need more digital creativity tools that are simple and accessible. This is easier said than done, but I’m gonna tell you how you can get started and why you should!
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Stefan Srb: A Game Graveyard
Let's face our piles of unfinished projects and finally do something about them.