Loading…
4th International Independent Videogames Festival in Berlin -
April 22 to 24, 2015 – plus extra Family Day

Sign up or log in to bookmark your favorites and sync them to your phone or calendar.

Wednesday, April 22
 

18:00 CEST

A MAZE. / Berlin 2015 Opening (free entrance)
Wednesday April 22, 2015 18:00 - Thursday April 23, 2015 01:00 CEST
Urban Spree Revaler Str. 99, Berlin

18:00 CEST

Game Exhibition
More than 60 games and playful installations will be exhibited, including the 20 A MAZE. Awards nominees:

Among the Sleep by Krillbite (NO) 

Bounden by Game Oven (NL) 

Code 7 by Kevin Glaap, Zein Okko (DE)

Crawl by Powerhoof (AU)

Cunt Touch This by Team Cunt (DK)

Curtain by Dreamfeel (IE)

Cyborg Dating by Sander Veenhof, Rosa Frabsnap (NL)

Deep by Owen Harris (IE) , Niki Smit (NL)

Else { Heart.Break() } by Niklas Åkerblad, Erik Svedäng (SE)

Flywrench by Messhof (US)

Gang Beasts by Boneloaf (UK)

Kentucky Route Zero by Cardboard Computer (US)

Line Wobbler by Robin Baumgarten (UK)

Outcasted by Ilja Burzev, Philipp Carbotta, Onat Hekimoglu, Hannes Hummel, 
Nathalie Martin, Volker Zerbe (DE)

Pixel Rift by Ana Ribeiro (BR)

Progress by Ludosity (SE)

Sentree by Glitchnap (DK)

Tetrageddon Games by AlienMelon (US)

Trip the Light Fantastic by Free Lives, raxterworks (ZA)

Vietnam Romance by Eddo Stern (US)

The full list of games in the exhibition will be announced soon.

Wednesday April 22, 2015 18:00 - Thursday April 23, 2015 01:01 CEST
Urban Spree Revaler Str. 99, Berlin

18:00 CEST

Festival pass pick up – do it at any time during the opening to avoid queues the morning after!
Wednesday April 22, 2015 18:00 - Thursday April 23, 2015 01:02 CEST
Urban Spree Revaler Str. 99, Berlin

18:15 CEST

Jerry Mickle
Artists
avatar for Jerry Mickle

Jerry Mickle

Jerry "Cartography" Mickle is an award winning public speaker, composer, game developer, artist and socialite, best known for smash hit indie game Coffee Mafia. Ask him about Doom.


Wednesday April 22, 2015 18:15 - 20:00 CEST
Urban Spree Revaler Str. 99, Berlin

21:00 CEST

Microwaves – An AV Performance by Cardboard Computer (Kentucky Route Zero) (US)
Cardboard Computer (Ben Babbitt, Jake Elliott, Tamas Kemenczy) present a live audio/video performance snatched from the airwaves of Kentucky Route Zero.

Artists
avatar for Cardboard Computer

Cardboard Computer

Games by Jake ElliottTamas Kemenczy, and Ben Babbitt. We're currently working on Kentucky Route Zero, a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Acts I, II and III of Kentucky Route Zero are available now... Read More →
avatar for Jake Elliott

Jake Elliott

Cardboard Computer
I make games, music & artware. I'm currently working on the game Kentucky Route Zero with my friends Tamas Kemenczy and Ben Babbitt. With my friend jonCates, I run the internet radio station NUMBERS.FM... Read More →


Wednesday April 22, 2015 21:00 - 22:00 CEST
Urban Spree Revaler Str. 99, Berlin

22:00 CEST

Failnaut
Artists
avatar for Christos Reid

Christos Reid

founder, failnaut
Christos Reid, also known as "failnaut", is a creative wearing many hats - production, marketing, development, music, events and teaching, in addition to a lot of public speaking. Follow him @failnaut on Twitter.


Wednesday April 22, 2015 22:00 - 23:00 CEST
Urban Spree Revaler Str. 99, Berlin

23:00 CEST

PeroPero
Artists
avatar for PeroPero

PeroPero

Berlin's latest Electronic-Experimental-Rock.  Ryo Fujimoto - Humanelectro ::::::::::Julian Pajzs - Guitar :::::::::: Valentin Schuster - Drums , Pocket piano


Wednesday April 22, 2015 23:00 - Thursday April 23, 2015 00:00 CEST
Urban Spree Revaler Str. 99, Berlin
 
Thursday, April 23
 

00:00 CEST

Transformer di Roboter
Artists
avatar for Transformer di Roboter

Transformer di Roboter

TRANSFORMER (fka. Transformer di Roboter founded by Alex X) is an electronic band from Berlin that has had releases and shows all over Europe since 2002.


Thursday April 23, 2015 00:00 - 01:00 CEST
Urban Spree Revaler Str. 99, Berlin

01:00 CEST

Lobst3r
Artists
avatar for Joonas Turner

Joonas Turner

Joonas Turner is a sound designer and a voice actor from Helsinki, Finland. He has worked on a bunch of games including Nuclear Throne from Vlambeer, Badland 1 & 2 by Frogmind Games, Broforce by Free Lives, Downwell by Moppin and loads of other games! Currently he is working on games... Read More →


Thursday April 23, 2015 01:00 - 02:00 CEST
Urban Spree Revaler Str. 99, Berlin

09:30 CEST

10:00 CEST

Nina Freeman: I don't need to hide anymore, I have games
You might be wondering why someone would want to reveal the intimate details of their life in a game. Even just sharing your personal stories with friends can be scary. Talking about love, sex, paranoia, illness, or anything considered "private sphere" or "personal", can make one feel vulnerable, self-conscious and afraid. I have felt all of these ways while making autobiographical games. However, my fears are eclipsed by my desire to feel a connection with other people. I will talk about feeling alone. I will talk about growing up and hiding my feelings. I will talk about the challenge of expressing my emotions clearly in conversation before I started writing. I will talk about how I learned to distill my stories into words so that I could better understand myself. I will talk about how I found games, and how I used them to take my stories and create experiences that people could engage with. The games I work on act as the connection between myself and other human beings that I have always been searching for. Games taught me how to reconnect myself with the world. They taught me not to be afraid of expressing myself to other people. I don't need to feel alone, and I don't need to hide my stories or my feelings. I can be selfish and make games for and about myself. I don't need to hide anymore, I have games.

Listen to this talk on Voice Republic 

Artists
avatar for Nina Freeman

Nina Freeman

Nina Freeman is a programmer and a game designer. She is most often making autobiographical vignette games. She worked as a designer on Indiecade Finalist “how do you Do It?” and IGF Student Honorable Mention “Ladylike.” She is currently working on “Cibele,” a game about... Read More →


Thursday April 23, 2015 10:00 - 10:40 CEST
Neue Heimat Revaler Str. 99, Berlin

10:40 CEST

Tatiana Vilela: Short praise of playful performances
Games are meant to be played as a matter of course. Yet there exist games as much interesting to watch being played as actually playing them. They are not just games to play but games to perform. How can performance improve the gaming experience ? Do the collective judgment or the desire to entertain have an impact on this experience ? From running out the clock or spamming hadouken to bicycle kick and bunny jump, let's explore how the player's creativity is increased in the context of playful performances. 

Listen to this talk on Voice Republic  

Artists
avatar for Tatiana Vilela

Tatiana Vilela

Tatiana Vilela is a playful experiences designer. Her creations, freed from the doxa, are characterized by unique and disturbing perceptual experience. Most of these works implies dedicated controllers fully created for these experiences showed and playable in different events.


Thursday April 23, 2015 10:40 - 11:10 CEST
Neue Heimat Revaler Str. 99, Berlin

11:00 CEST

Mariam Zakarian, Katharina Goslowsky, Horatiu Roman, Julie Heyde: VR ON SPEED!!!
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

We'll hack together a bunch of crazy VR games and experiences in 2 hours. Bring your own laptop or bribe some new best friends with candy and join their team, We'll crunch like crazy yellow monkeys for a few hours with a lot of other VR enthusiasts. We'll bring the dev kits, teach you a few tricks and guide you through the fastest way to make fun/brilliant/extraordinary VR content.

Participant requirements: If you can download Unity, you can make stuff for VR. So download Unity (it's free), join our workshop and we'll create VR together.  

Tools participants should bring: Bring laptops with Unity installed, maybe controllers, funky gadgets, candy, whatever fancy VR equipment you can snatch including relevant SDKs. Don't rely on Internet connection, so rip the Unity Asset Store for whatever cool & free stuff you can find before showing up. We'll bring DK2s and maybe Gear VR, and will bring SDKs on ol' school USB sticks Justin Case. 

Intended audience: This workshop is for anyone who wants to make a VR game/experience in 2 hours. No need for prior VR development experience. No guarantee for quality of the outcome, but it will be FUN and almost REAL!!! 

Artists
avatar for ​Katharina Goslowsky

​Katharina Goslowsky

​Katharina Goslowsky is the character artist of RAGNAROKvr. She brings the characters to live through her sculpting, rigging & texturing. She used to fancy IP law, but left the corporate business world to live out her passion for art. She is trained in Computer Graphics Arts at... Read More →
avatar for Julie Heyde

Julie Heyde

VRUnicorns
Julie Heyde is game jammer with a crush on semi-realistic VR sports games with a twist of dark humor and brutality. Working on #SelfieTennis, #SkiJump, #Archery & #RAGNAROKvr as the #ChickenBitch of @VRUnicorns. Raised in VikingLand and fueled by beer, mushrooms and rainbows while... Read More →
avatar for Horatiu Roman

Horatiu Roman

Horatiu Roman is a jazz musician and programmer from Romania who ended up in Copenhagen to study Medialogy at Aalborg University Copenhagen and get down&dirty with the Unity engine. He fancies VR and AI and is the main gameplay and AI programmer on RAGNAROKvr. He also likes games... Read More →


Thursday April 23, 2015 11:00 - 13:00 CEST
Ambulatorium Revaler Str. 99, Berlin

11:10 CEST

Holly Gramazio: Strange Pixellated Genitalia for Beginners
(Content warning: talk contains pretty explicit sexual references, some graphics)

A few months ago I made a tiny, silly game called Pornography for Beginners, about the changes in UK pornography law. My background is in games with a physical element, and in the past I've found the idea of purely digital work quite intimidating, but Pornography for Beginners managed to escape this curse. I'm going to talk about the game, the weird laws that inspired it, and why it was different. 

Listen to this talk on Voice Republic 

Artists
avatar for Holly Gramazio

Holly Gramazio

Holly is a game designer who's particularly interested in physicality, installations, events and jokes that don't quite justify the amount of work they take. Over the last year or so she's started experimenting with purely digital work, which it turns out is a lot easier to distribute... Read More →


Thursday April 23, 2015 11:10 - 11:40 CEST
Neue Heimat Revaler Str. 99, Berlin

12:00 CEST

Johannes Kristmann & Riad Djemili: Expedition Essentials – 1 year Maschinen-Mensch
We’re Maschinen-Mensch, a small Berlin game studio founded by the former AAA developers Riad Djemili and Johannes Kristmann. In our talk we’ll share our favorite insights of our crazy ride from being employed at one of Germany’s largest game development studio to our own little venture. In our first year we’ve made a lot of very positive experiences. We discovered our own way for being successful and stay sane, being heard and seen by the press, building a community and working on a rather uncommon game: The Curious Expedition.

Listen to this talk on Voice Republic 

Artists
avatar for Riad Djemili

Riad Djemili

CEO, Maschinen-Mensch
Riad Djemili worked for 7 years as a senior programmer at the Berlin game developer YAGER (Spec Ops: The Line, Dead Island 2). In 2014 he co­founded Maschinen­Mensch and is now working on their first indie title The Curious Expedition ­– an expedition simulation set in the 19th... Read More →
avatar for Johannes Kristmann

Johannes Kristmann

Johannes Kristmann has an experience of 8 years in professional games development. Before founding Maschinen­Mensch and working on The Curious Expedition he was employed at Berlin­ based development studio YAGER, where he was working as a senior game designer.


Thursday April 23, 2015 12:00 - 12:30 CEST
Neue Heimat Revaler Str. 99, Berlin

12:00 CEST

Eric Jannot, Elaine Boström, Sabine Harrer: Social Justice Warriors for a better Gaming Culture
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

Games are now a widely acclaimed part of Art and global Culture. Still, many people not corresponding to the white male gamer nerd stereotype feel mis- and underrepresented as well as abused in Gaming Culture. This ignited a passionate discussion about what games and gaming could be and affirmed the perception of most game developers that an open minded and responsible game and game Development culture is needed: Game Culture as a safe place for everyone to work in and to interact with.

However there is still no Code of Conduct that clarifies how these set of values and ethics in work place, community management and the games themselves should look. The aim of the workshop is to produce a manifesto the workshop participants see as realistic and meaningful.

Participant requirements: None

Tools participants should bring: Pens, paper (will be provided if needed)

Intended audience: The workshop is intended for game industry professionals, journalists and political activists within gaming culture

Artists
avatar for Elaine Boström

Elaine Boström

Elaine Boström is a formar board member of the gaming association Sverok and activist at the GameOverhate initiative.
avatar for Sabine Harrer

Sabine Harrer

Sabine Harrer is founding member of The Indie Bird Game Collective, her game “CuntTouchThis” can be played at A MAZE / Berlin 2015.
avatar for Eric Jannot

Eric Jannot

Eric Jannot is Creative Director at the game developer waza, specialised in developing Games for Change.


Thursday April 23, 2015 12:00 - 14:00 CEST
Urban Spree Revaler Str. 99, Berlin

12:30 CEST

Oscar Clark: How teams like Hipster Whale make $1m without making players cross
Getting your game discovered and making money are two massive hurdles even for great developers. Video is rapidly becoming a vital aspect of the mix and in this session Oscar Clark will look at the how and why this moving media has helped Crossy Road make $1m in their first month alone without annoying their users with ads; and countless other developers find an audience.

Listen to this talk on Voice Republic 

Artists
avatar for Oscar Clark

Oscar Clark

Evangelist (Co-founder RocketLolly Games), Unity3d.com
Oscar Clark is an Author, Consultant and Evangelist for Everyplay from Unity Technologies. He has been a pioneer in online, mobile and console social games services since 1998. He provided 'vision' for one of the first Online games communities (Wireplay - British Telecom); was global... Read More →


Thursday April 23, 2015 12:30 - 13:00 CEST
Neue Heimat Revaler Str. 99, Berlin

14:30 CEST

Devine Lu Linvega: The Frameworks for Mystics
This talk will explore three tools, created outside of our direct line of work, that can inspire and demystify the creative process. An alchemic language, a diary with foresight and an encyclopedia.

Listen to this talk on Voice Republic 

Artists
avatar for Devine Lu Linvega

Devine Lu Linvega

Composer, Illustrator, Software Developer
Devine Lu Linvega is a multi-disciplinary artist connecting audio, visual and programming into interactive experiences, installations and live performances


Thursday April 23, 2015 14:30 - 15:00 CEST
Neue Heimat Revaler Str. 99, Berlin

14:30 CEST

Agostino Simonetta: ID@Xbox, everything you need to know
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

We'll explain what the similarities and differences are between the Windows 10 and Xbox One Game Platforms, talk about Xbox Live and what considerations should be taken into account when targeting these platforms.

Participant requirements: An understanding of the basics of designing, building and shipping games.

Tools participants should bring: None

Intended audience: Programmers, Producers, Designers

Artists
avatar for Agostino Simonetta

Agostino Simonetta

ID@Xbox Lead EMEA, Microsoft
Agostino Simonetta manages the ID@Xbox program in Europe. A veteran of the videogame industry, Agostino has spent the last 10 years of his career working with the independent development community. In his current role, Agostino is supporting European developers publishing their games... Read More →


Thursday April 23, 2015 14:30 - 15:10 CEST
Ambulatorium Revaler Str. 99, Berlin

14:30 CEST

Jan Willem Nijman & Kitty Calis: 4 games an hour
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

ALSO VERY IMPORTANT! Due to high demand for this workshop, we split the session in 2 parts, to allow 20 extra attendees to participate. So the first 20 people who signed up will do the workshop from 14:30 to 15:30, the following 20 from 15:50 to 16:50 (there will be a small break between the two sessions, but please show up at 15:30 to check in and confirm you presence). If you made it into the second group you should have received an email (just check if you're listed in the attendees for this workshop if you're in doubt). If you're on the waiting list, you can still show up at 14:30 and 15:30 to see if there's any last minute slot available. If you have any questions, please got to Ambulatorium from Thursday morning and talk with our workshop supervisors Sebastian Uribe.

Vlambeer's Jan Willem Nijman & indie marketing hero Kitty Calis will try to explain and demonstrate the fine, nearly useless art of making games in under 15 minutes. Embrace your restrictions, regret your decisions, and get ready to slap some new games on your portfolio!

Participant requirements: A basic understanding of how to use your brain.

Tools participants should bring: Nothing required, but if you'd prefer to make games a certain way, make sure to bring whatever is needed for that.

Intended audience: Anybody interested in design and creative thinking!

Artists
avatar for Kitty Calis

Kitty Calis

Freelance Marketing & PR, Kitty Calis
Freelance Marketing & PR, working on Action Henk. Producer at Guerrilla. Ran BROEIKAS. Made HOKY, DISC ROOM & Adventure Minute. 
avatar for Jan Willem Nijman

Jan Willem Nijman

Vlambeer
Game designer & 50% of Vlambeer.


Thursday April 23, 2015 14:30 - 17:00 CEST
Urban Spree Revaler Str. 99, Berlin

15:00 CEST

Jake Elliott: The now Now NOW – realtime text & type (NOTE: THIS TALK REPLACES THE ONE BY ANA RIBEIRO)
A talk about text as a realtime phenomenon in Kentucky Route Zero & elsewhere.

Listen to this talk on Voice Republic 

Artists
avatar for Jake Elliott

Jake Elliott

Cardboard Computer
I make games, music & artware. I'm currently working on the game Kentucky Route Zero with my friends Tamas Kemenczy and Ben Babbitt. With my friend jonCates, I run the internet radio station NUMBERS.FM... Read More →


Thursday April 23, 2015 15:00 - 15:30 CEST
Neue Heimat Revaler Str. 99, Berlin

15:10 CEST

Charlie Skilbeck: Xbox One and Windows 10 Games Development: Now and in the future
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

We'll explain what the similarities and differences are between the Windows 10 and Xbox One Game Platforms, talk about Xbox Live and what considerations should be taken into account when targeting these platforms.

Participant requirements: An understanding of the basics of designing, building and shipping games.

Tools participants should bring: None

Intended audience: Programmers, Producers, Designers

Artists
avatar for Charlie Skilbeck

Charlie Skilbeck

Developer Account Manager, Microsoft
Charlie has been working in the videogames industry since 1990, and for Microsoft since 2009. He has an in depth knowledge of the videogames production pipeline and is here to help you ship your Xbox One or Windows 10 game. In his spare time he… actually, he has no spare time.


Thursday April 23, 2015 15:10 - 15:50 CEST
Ambulatorium Revaler Str. 99, Berlin

15:50 CEST

Christos Reid: Obsessive-Compulsive Design: Turning OCD into a Videogame
Content warning: contains detailed discussion of mental health issues, specifically OCD and anxiety in general.

Christos Reid, also known as failnaut, explores the development process of OCDEMONS – his autobiographical game about obsessive-compulsive disorder and cognitive behavioural therapy. Join him as he explains the challenges of turning a life and mental health issue into an interactive experience that teaches people about OCD.

Listen to this talk on Voice Republic 

Artists
avatar for Christos Reid

Christos Reid

founder, failnaut
Christos Reid, also known as "failnaut", is a creative wearing many hats - production, marketing, development, music, events and teaching, in addition to a lot of public speaking. Follow him @failnaut on Twitter.


Thursday April 23, 2015 15:50 - 16:20 CEST
Neue Heimat Revaler Str. 99, Berlin

15:50 CEST

Vladimir Ignatov: Indie self-publishing on Xbox One
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

Sharing our experience as a developer/publisher on Xbox digital-download, on our background and how we made it as a studio.

Participant requirements: the workshop will be held in English (-;

Tools participants should bring: something to take notes would be a good start

Intended audience: indie-developers with a game in any stage of development from conception to release

Artists
avatar for Vladimir Ignatov

Vladimir Ignatov

Development Director, Black Forest Games
A video game producer with 10 years of development experience in games and multimedia products ranging from large-scale boxed console titles to digital-download games and interactive multimedia products.


Thursday April 23, 2015 15:50 - 16:30 CEST
Ambulatorium Revaler Str. 99, Berlin

16:00 CEST

Game Exhibition
More than 60 games and playful installations will be exhibited, including the 20 A MAZE. Awards nominees:

Among the Sleep by Krillbite (NO) 

Bounden by Game Oven (NL) 

Code 7 by Kevin Glaap, Zein Okko (DE)

Crawl by Powerhoof (AU)

Cunt Touch This by Team Cunt (DK)

Curtain by Dreamfeel (IE)

Cyborg Dating by Sander Veenhof, Rosa Frabsnap (NL)

Deep by Owen Harris (IE) , Niki Smit (NL)

Else { Heart.Break() } by Niklas Åkerblad, Erik Svedäng (SE)

Flywrench by Messhof (US)

Gang Beasts by Boneloaf (UK)

Kentucky Route Zero by Cardboard Computer (US)

Line Wobbler by Robin Baumgarten (UK)

Outcasted by Ilja Burzev, Philipp Carbotta, Onat Hekimoglu, Hannes Hummel, 
Nathalie Martin, Volker Zerbe (DE)

Pixel Rift by Ana Ribeiro (BR)

Progress by Ludosity (SE)

Sentree by Glitchnap (DK)

Tetrageddon Games by AlienMelon (US)

Trip the Light Fantastic by Free Lives, raxterworks (ZA)

Vietnam Romance by Eddo Stern (US)

The full list of games in the exhibition will be announced soon.

Thursday April 23, 2015 16:00 - Friday April 24, 2015 02:00 CEST
Urban Spree Revaler Str. 99, Berlin

16:20 CEST

Johan Toresson: Do you really want to hurt me? Physical pain and games
A short talk/discussion about physical pain, planned pain, language, disassociation, consent and game mechanics. What happens when you bring the digital out into the physical? How would we approach a physical pain in a local multiplayer game? Do you like hurting people Based on an anthropology thesis covering planned pain and a lovely chat during A MAZE. / Berlin 2014.

Listen to this talk on Voice Republic 

Artists
avatar for Johan Toresson

Johan Toresson

CoO/Business Developer, Gameport
Business Developer and somewhat responsible at the Gameport Incubator. Founder of the Creative Coast Festival. Member of the Board @ Game City (Blekinge/Skåne) Member of the Board @ Forgotten Key Kinda shit at Overwatch


Thursday April 23, 2015 16:20 - 16:50 CEST
Neue Heimat Revaler Str. 99, Berlin

16:30 CEST

Indie Arena – Under The Hood Sessions
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

If you’ve ever wondered how a certain feature was put together or how they managed to make that one effect, then this session is right for you. Independent developers from Germany, Austria and Switzerland have brought their project files and are ready to answer all your questions. Whether it’s technical development, art workflow or game design issues.

The session begins with a short introduction into the individual developers, their projects and key issues. Each developer is seated at their own table, with their project bare and ready to be ogled. Simply join them, watch them rummage in the intestines of their game and listen to how they approached and overcame their development challenges. Feel free to ask the most detailed technical questions.

Moderator: Martin Nerurkar

Das Tal: Sebastian Dorda, Alexander Zacherl
Temple of Cerberus: Raffael Zica
Editor Scripting: Oliver Eberlei
Future Unfolding: Mattias Ljungström
Chaos Projectile: Anna Dorokhova, Maik Helfrich
The Unstoppables: Michel Wacker, Julien Busson


Participant requirements: English, good familiarity with game development

Tools participants should bring: none

Intended audience: Developers interested in the nitty gritty solutions to these special problems that seem to crop up, no matter the project

Moderators
avatar for Martin Nerurkar

Martin Nerurkar

Creative Director, Sharkbomb Studios
Martin somehow managed to combine his passion for video games with his architecture degree. Currently he lives a double live as a freelance game and interaction designer by day and independent game developer by night. He's also co-founder of the German Indie Developer community Indie... Read More →

Artists
avatar for Indie Arena

Indie Arena

The Indie Arena is a community and nerve-cluster for the independent game developers in the German-speaking countries of Germany, Austria and Switzerland. Founded in 2013 it has amassed over 400 members.


Thursday April 23, 2015 16:30 - 18:00 CEST
Ambulatorium Revaler Str. 99, Berlin

17:20 CEST

WILLIAM PUGH & DOMINIK JOHANN MAKE A GAME REALLY FAST BECAUSE LET'S FACE IT WE'LL ALL BE DEAD SOON
Game designer William Pugh (The Stanley Parable) and artist Dominik Johann (other cool games) will attempt to make a game on stage in 30 minutes! This could go terribly wrong. But we're willing to try. It's like the movie Speed except we're on a bus of code and fun and friendship and panic attacks! Please attend this talk if you're good at coding because we're utterly useless.

Listen to this talk on Voice Republic 

Artists
avatar for dominik johann

dominik johann

art director, crows crows crows
designer and illustrator. art at crows crows crows. draws pictures to trick you into feeling things
avatar for William Pugh

William Pugh

William Pugh, co-creator of The Stanley Parable and BAFTA Breakthrough Brit. Currently designing, writing and producing LOTS OF THINGS. He's 20 years old and perfectly normal and not suspicious at all. Yeah yeah.


Thursday April 23, 2015 17:20 - 17:50 CEST
Neue Heimat Revaler Str. 99, Berlin

18:00 CEST

Indie Arena meetup #3

The Indie Arena meets for it's second birthday. Founded as a community or independent game developers from all over Germany, Austria and Switzerland, A MAZE. is our home base. Here we get together to discuss the past and future of the community and to just hang out. If you're interested in joining us or in what we do, feel free to come by.


Artists
avatar for Indie Arena

Indie Arena

The Indie Arena is a community and nerve-cluster for the independent game developers in the German-speaking countries of Germany, Austria and Switzerland. Founded in 2013 it has amassed over 400 members.


Thursday April 23, 2015 18:00 - 20:30 CEST
Ambulatorium Revaler Str. 99, Berlin

18:00 CEST

Jesse Himmelstein, Alexandre Vaugoux, Aloïs Bourguenolle: 50 shades of biology, a playful (or painful) workshop with Gamelier
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

In this Gamelier workshop, you’ll discover and tinker with experimental projects we’ve built in our gamelab mixing game design, biology and DIY controllers. We know you’ve always wanted to steer live protozoa, fork a bacterial genome, and pilot your muscles remotely. Well this is your lucky day! Our workshop is adapted to everyone, even complete novices. By the end, you will have learned some basic biology, electronics, and programming skills, and will be ready to be the next Frankenstein of game design.

Participant requirements: nothing

Tools participants should bring: nothing (laptop optional)

Intended audience: anybody with an interest in science and experimental game design

Artists
avatar for Jesse Himmelstein

Jesse Himmelstein

In a previous life, Jesse designed industrial path planning algorithms for robots. Now he makes video games to teach and participate in science. At the CRI in Paris he designed RedWire to enable developers to remix and reshape games.
avatar for Alexandre Vaugoux

Alexandre Vaugoux

Gamelab Manager, CRI Paris


Thursday April 23, 2015 18:00 - 21:00 CEST
Urban Spree Revaler Str. 99, Berlin

18:30 CEST

GameLoading: Rise of the Indies – Documentary screening (German premiere) + Q&A with directors Lester Francois & Anna Brady

GameLoading: Rise of the Indies is a feature documentary exploring the world of indie game developers – their craft, their games, their dreams, and how they have forever changed the landscape of games culture. Disrupting the big-budget industry, indie games have altered the art form through their innovative, varied and personal games. Small teams of passionate and creative developers are offering an alternate voice to players. GameLoading aims to capture this pivotal point in history, where video games have become more personal than ever before.

The film aims to showcase a wide variety of indie developers behind some of the most important games of the past few years and take a broad snapshot of this diverse, creative community on an international scale.

GameLoading features interviews with a mix of high-profile and up-and-coming indie developers and industry figures, including:

  • Rami Ismail (Vlambeer)
  • Davey Wreden (The Stanley Parable)
  • Christine Love (Analogue: A Hate Story)
  • Trent Kusters (Armello)
  • Lucas Pope (Papers, Please)
  • John Romero and Tom Hall (id Software founders)
  • Nina Freeman (Code Liberation)
  • Jens Bergensten (Minecraft)
  • Richard Hofmeier (Cart Life)
  • Zoe Quinn (Depression Quest)
  • Mike Bithell (Thomas Was Alone) and dozens more

Moderators
avatar for Zuraida Buter

Zuraida Buter

Co-Founder, Playful Arts Festival
Zuraida Buter is a playful culture curator based in the Netherlands. She curates, initiates, consults and documents events focused on playful culture and games. She runs playful culture organisation zo-ii where she curated projects such as Incubate Arcade and Screenshake Game... Read More →

Artists
avatar for Anna Brady

Anna Brady

Anna Brady is the editor, co-director and co-producer on GameLoading: Rise of the Indies. Anna has years of experience across television, film and documentary. She left her soul-destroying job editing reality TV and corporate videos to work full-time on GameLoading with Lester in... Read More →
avatar for Lester Francois

Lester Francois

Lester Francois is the producer/director of GameLoading: Rise of the Indies. Lester has a background in film and television and was motivated to make GameLoading after working on an uninspiring video games review show where he discovered the indie scene. Lester has been a gamer ever... Read More →


Thursday April 23, 2015 18:30 - 20:30 CEST
Neue Heimat Revaler Str. 99, Berlin

20:00 CEST

Computadora
Artists
avatar for Computadora

Computadora

Computadora is Herr Galatran and his intelligent happy computer. The sounds come from C64, Amiga & Atari XL/ST and the passion comes from the early computer demoscene fanaticism and extensive performing as part of various punk / hardcore / IDM / electro-constellations through the... Read More →


Thursday April 23, 2015 20:00 - 22:00 CEST
Urban Spree Revaler Str. 99, Berlin

21:00 CEST

A MAZE. / Night of Machinima – Explorers
The art of mixing an interactive medium with the visual style of a movie is entering new ground: Directing, acting and producing machinimas can be done by a one man army in realtime and is therefore only bund to imagination. Join the Berlin-based Night of Machinima for a fun showcase of recent works (GTA V anyone?) through a diversity of topics, techniques and culture!

Artists
avatar for Matthias Löwe

Matthias Löwe

Matthias Löwe is engaged in workshops, talks and festivals of the initiative Creative Gaming to establish an artistic and creative use of games by kids. As an interaction designer, he is researching playful interaction and procedural rhetoric and was, together with the Deutsche Telekom... Read More →


Thursday April 23, 2015 21:00 - 22:00 CEST
Ambulatorium Revaler Str. 99, Berlin

22:00 CEST

William Pugh
Artists
avatar for William Pugh

William Pugh

William Pugh, co-creator of The Stanley Parable and BAFTA Breakthrough Brit. Currently designing, writing and producing LOTS OF THINGS. He's 20 years old and perfectly normal and not suspicious at all. Yeah yeah.


Thursday April 23, 2015 22:00 - 23:00 CEST
Urban Spree Revaler Str. 99, Berlin

23:00 CEST

Chipzel
Artists
avatar for Chipzel

Chipzel

Chipzel is the alias of Niamh Houston, an independent chip-musician from Northern Ireland who indulges in the use of Gameboys to create energetic, melodic dance tracks. Through taking the original 8bit sound and manipulating it into something frantically hard-hitting, Chipzel has... Read More →


Thursday April 23, 2015 23:00 - Friday April 24, 2015 00:00 CEST
Urban Spree Revaler Str. 99, Berlin
 
Friday, April 24
 

00:00 CEST

Hassan K
Artists
avatar for Hassan_K

Hassan_K

Hassan K is a mystical one man band from Persia. DIY artist, Keyvane (his real name) mixes folklore and technologies, occident and orient, surf music and bellydance, swing and heavy metal… in crazy live acts, not too far from transe. With a guitar, a keyboard and a few sensors... Read More →


Friday April 24, 2015 00:00 - 01:00 CEST
Urban Spree Revaler Str. 99, Berlin

01:00 CEST

Jankenpopp
Artists
avatar for Jankenpopp

Jankenpopp

My̢ n͢áme̴ ́is̷ Janke̴n҉p͜o̶p̷p͞,҉ I'͞m̕ ͠a ̷frenc͝h̡ hacke͢r͝,̨ m̵u͠s͜i͡ci̶an͏ ̢& per̛fo̵rme̡r. ̀A̴s ̶a̡ ̡o̶n̨e-man͏ ba̡n̷d Ì p͡erform ҉mu̵lti͠m͜e͢d̛i̵a mus͘ic sh̸o̡ws ̸w͠ith́ c҉u҉s̡t̴om ̶s͏o͞ftwa̸r̡es a͜n͟d͞ hom... Read More →


Friday April 24, 2015 01:00 - 02:00 CEST
Urban Spree Revaler Str. 99, Berlin

02:00 CEST

DJ RIV
Artists
avatar for DJ RIV

DJ RIV

RIV - Inside A MazePreparation: Rub the rim of the bassline with the kick to make the beat stick to it. Shake the other ingredients with ice, then carefully pour into the glass (taking care not to dislodge any risers). Garnish with indie game sfx and serve over ice.Served: On the... Read More →


Friday April 24, 2015 02:00 - 03:00 CEST
Urban Spree Revaler Str. 99, Berlin

09:30 CEST

Doors & festival pass pick up
Friday April 24, 2015 09:30 - 17:00 CEST
Neue Heimat Revaler Str. 99, Berlin

10:00 CEST

A MAZE. Masterclass: Rami Ismail in conversation with Leigh Alexander
The A MAZE. masterclasses are 1 hour long in-depth conversations between a journalist and a "veteran" of the game scene. After the success of 2014's sessions featuring Chris Priestman with Tale of Tales and Dennis Kogel with Jonathan Blow, this year Leigh Alexander is going to talk with Rami Ismail about all his projects and activities outside of Vlambeer.

Listen to this talk on Voice Republic 

Artists
avatar for Leigh Alexander

Leigh Alexander

Leigh Alexander writes about video games, interactive entertainment, and various other things. She is presently editor-in-chief of Offworld, Boing Boing’s site dedicated to unsung voices and alternative culture in games. As longtime editor-at-large for Gamasutra, she contrib... Read More →
avatar for Rami Ismail

Rami Ismail

Vlambeer
Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. Through his work at Vlambeer, Rami has come to... Read More →


Friday April 24, 2015 10:00 - 11:30 CEST
Neue Heimat Revaler Str. 99, Berlin

11:30 CEST

Mathieu Müller: Unity 5: Easier, Better, Faster, Stronger
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

The talk will cover the new GUI system and the upcoming global illumination, standard shader, audio mixer 2D physics effectors, multithreaded physics, cloud services and all freshest news. After this talk you should have a rich and complete snapshot to know what you can do and expect using Unity 5.


Artists
avatar for Mathieu Muller

Mathieu Muller

Field Engineer, Unity
Born between Atari2600 and Commodore64, I studied in France, Switzerland and Canada and worked the last 13 years as a software engineer on professional flight simulators graphics engine and games middleware (Kynapse and Autodesk Navigation). I am now Field Engineer for Unity, based... Read More →


Friday April 24, 2015 11:30 - 12:30 CEST
Ambulatorium Revaler Str. 99, Berlin

11:30 CEST

Christos Reid: Life and Game Mechanics (extra session added!)
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

ALSO VERY IMPORTANT! Due to high demand for this workshop, a second session will take place right after the first one, to allow 20 extra attendees to participate (thank you Christos for doing this!). So the first 20 people who signed up will do the workshop from 11:30 to 12:30, the following 20 from 12:45 to 13:45. If you made it into the second group you should have received an email (just check if you're listed in the attendees for this workshop if you're in doubt) – please show up at 12:30 to check in and confirm you presence. If you're on the waiting list, you can still show up at 11:30 and 12:30 to see if there's any last minute slot available. If you have any questions, please got to Ambulatorium from Thursday morning and talk with our workshop supervisors Sebastian Uribe.


Join indie developer Christos Reid, also known as failnaut, for an hour-long workshop on taking life experiences and turning them into videogames. Ever wanted to have someone walk a mile in your shoes? Autobiographical game design may be your solution.

Participant requirements: Basic knowledge of game design – genres, mechanics

Tools participants should bring: A pen and paper (will be provided if needed)

Intended audience: Anyone with an interest or career in making games who'd like to explore turning their life experiences into systems

Artists
avatar for Christos Reid

Christos Reid

founder, failnaut
Christos Reid, also known as "failnaut", is a creative wearing many hats - production, marketing, development, music, events and teaching, in addition to a lot of public speaking. Follow him @failnaut on Twitter.


Friday April 24, 2015 11:30 - 13:45 CEST
Urban Spree Revaler Str. 99, Berlin

12:00 CEST

Nadezda Suvorova: Playful science
Nadezda Suvorova creates games and interactive experiences inspired by science. She will talk about her approaches and experiences in making contemplative and playful interactive experiences which reveal the poetic side of science. 

Listen to this talk on Voice Republic

Artists
avatar for Nadezda Suvorova

Nadezda Suvorova

Nadezda Suvorova is an interaction designer based in Switzerland, working at the intersection between art, science and design. With a background in graphic design, she studied Media Design at the Geneva University of Art and Design (HEAD). In her newly founded design studio Digital... Read More →


Friday April 24, 2015 12:00 - 12:30 CEST
Neue Heimat Revaler Str. 99, Berlin

12:30 CEST

Terry Cavanagh: Day by Day
A detailed, day by day look at the problems I ran into and how I solved them while designing my first ever roguelike.

Listen to this talk on Voice Republic 

Artists
avatar for Terry Cavanagh

Terry Cavanagh

Irish game designer based in London. Games include: Super Hexagon, VVVVVV, Naya’s Quest, At a Distance, Chatchat, Don’t Look Back.


Friday April 24, 2015 12:30 - 13:00 CEST
Neue Heimat Revaler Str. 99, Berlin

12:30 CEST

Andy Touch: Hands On with Audio Mixing in Unity 5
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

Unity 5 is here! And it introduces a new Audio Mixer system to take your games, & non-games, audio to the next-level. Andy will give a hands-on, in-editor demo of all the new Audio Features introduced in the latest version of the Unity game engine; covering in-game mixing, sound groups, applying effects, audio ducking, fading and more! This talk is welcome to all but atleast some Unity knowledge will be useful.

Artists
avatar for Andy Touch

Andy Touch

Unity
Ever since he added physics to 100 cubes and watched them bounce around, Andy has been addicted to experimenting with gaming technology. Having previously taught game development to University students, he is now part of Unity Technologies' Evangelism team helping to spread the word... Read More →


Friday April 24, 2015 12:30 - 13:30 CEST
Ambulatorium Revaler Str. 99, Berlin

14:30 CEST

Phoenix Perry: Crafting worlds
What are the best strategies for creating physical interfaces to enable social interaction and unlock emotional engagement? By using technology playfully, we can encourage new forms of participation in urban environments. Games can suggest systems of ecology over systems of economy. Building worlds for players to encounter their own sense of agency can be a form of political resistance. 

Listen to this talk on Voice Republic 

Artists
avatar for Phoenix Perry

Phoenix Perry

Phoenix Perry creates physical games and user experiences. Her work looks for opportunities to bring people together to raise awareness of our collective interconnectivity. A consummate advocate for women in game development, she founded Code Liberation Foundation. This organization... Read More →


Friday April 24, 2015 14:30 - 15:00 CEST
Neue Heimat Revaler Str. 99, Berlin

14:30 CEST

Luke Spierewka: Wobble wobble – Making things react to live music in Unity
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

ALSO VERY IMPORTANT! Due to high demand for this workshop, we allowed 5 extra people to participate to this workshop – just check if you're listed in the attendees for this workshop if you're in doubt. If you're in the waiting list, you can still show up at 14:30 to see if there's any last minute slot available. If you have any questions, please got to Ambulatorium from Thursday morning and talk with our workshop supervisors Sebastian Uribe.


Ever wanted to make your Unity projects bounce to the rhythm of your own playlist? During this workshop you'll learn a little bit about sending FFTs from VVVV to Unity via OSC... or, in more understandable terms, how to pass music data (and more) to Unity so that you can do various stuff with it: VJ applications, experimental game stuff and more!

Participant requirements: This workshop will be Windows-focused, though Mac users are also welcome (but I cannot guarantee answers to tricky problems that may or may not pop up during the workshop). Knowing your way around Unity and C# is required.

Tools participants should bring: Windows laptop with Unity 5, other necessary software and code will be distributed and explained during the workshop.

Intended audience: People with previous Unity experience who want to learn cool things.

Artists
avatar for Luke Spierewka

Luke Spierewka

A jack-of-all-trades guy who codes, designs, does a bit of art, organizes game jams, talks about things and more! Previously worked on SUPERHOT, currently spends his time dabbling around with small game prototypes.


Friday April 24, 2015 14:30 - 15:30 CEST
Urban Spree Revaler Str. 99, Berlin

14:30 CEST

Nick Prühs: Developing a Windows 10 Game From Scratch
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

The Windows 10 universal app platform delivers true compatibility across all Windows devices. With Xbox on Windows, cross-device multiplayer, an amazing gaming community, and the power of DirectX 12, the game you've always envisioned is within reach!

Learn how to use the recently published developer tooling preview to create your own Windows 10 game. Participate live in the development of a small game, from start to finish, including creating the project, implementing game features, validating the game for store submission and deploying it on Windows 10 phones.

Participant requirements: Experience with C++ and/or game development is helpful, but not required. We'll show you everything you need to know to get started!

Tools participants should bring: Having fun developing games. We'll show you everything you need to know to get started building your own Windows 10 game. If you want to try it yourself during the session, you should bring the following (not required for participating!):

- Laptop
- Windows 10 Developer Preview (https://insider.windows.com/)
- Visual Studio 2015 Preview (https://www.visualstudio.com/en-us/downloads/visual-studio-2015-downloads-vs.aspx)

Intended audience: Programmers

Artists
avatar for Nick Prühs

Nick Prühs

Nick Pruehs is a Co-Founder of Slash Games, Hamburg, trading card game geek and Microsoft enthusiast. In 2009, he graduated as “Best Bachelor” in computer science at Kiel University. Two years later Nick finished his master’s degree in “Sound, Vision, Games” at Hamburg... Read More →


Friday April 24, 2015 14:30 - 16:30 CEST
Ambulatorium Revaler Str. 99, Berlin

15:00 CEST

Marie Foulston: Curating Videogames
I’m a videogame curator. Is that a thing? It doesn’t sound like it should be a ‘thing’. I’ve certainly never found it on any of the profession tick boxes for the games conferences I’ve signed up for. Sure I get asked if I make videogames, or if I write about videogames, but never if I 'curate them'.

It started with a hobby project, putting Wild Rumpuses into the nightclubs of east London and leads up to today where I find myself as a curator (with a capital C) in the world’s largest museum of design with a major videogame exhibition proposal at my fingertips.

We don’t often talk about the people or the work behind events, exhibitions, or festivals but we should and we will now. Because we should all give a damn about bringing the videogames we love to wider creatively curious audiences and supporting the people who undertake that work.

The work of people who know the nuances, the diversity and the many many beautiful niches of this medium and are making a place for videogames in the history of design and culture.

Listen to this talk on Voice Republic 

Artists
avatar for Marie Foulston

Marie Foulston

Director and Co-founder at Wild Rumpus + Curator of Digital Design V&A.


Friday April 24, 2015 15:00 - 15:30 CEST
Neue Heimat Revaler Str. 99, Berlin

15:30 CEST

Dennis Wedin: The Sequel
i am going to look back on how it was working on a sequel. what was the struggle and what was a piece of cake. why you should make a sequel versus why you should not make a sequel... all this mixed with some history, base purely on personal experience, about the subject.

 Listen to this talk on Voice Republic

Artists
avatar for Dennis Wedin

Dennis Wedin

Artist/designer at Dennaton games (Hotline Miami 1 and 2 and Keyboard Drumset Fucking Werewolf) and sings in Fucking Werewolf Asso!


Friday April 24, 2015 15:30 - 16:00 CEST
Neue Heimat Revaler Str. 99, Berlin

15:30 CEST

Joonas Turner: Making sounds for MONSTERS
In this workshop/demonstration we'll go through ways to create various gurgly and scary monster vocals and sounds and what to think about while creating them. This will be an interactive show and tell so if you've ever wondered how to do sounds for a scary beast in your project, be here to find out!

Participant requirements: Basic audio tool knowledge helps as I will go into some tool tips but not required if you can stomach through technical talk inbetween creation.

Tools participants should bring: Everything will happen via my computer so no need to bring anything unless you want to try stuff yourself on the spot.

Intended audience: Ideal for beginner sound designers but ultimately for anyone interested in how monster sounds are created from scratch.

Artists
avatar for Joonas Turner

Joonas Turner

Joonas Turner is a sound designer and a voice actor from Helsinki, Finland. He has worked on a bunch of games including Nuclear Throne from Vlambeer, Badland 1 & 2 by Frogmind Games, Broforce by Free Lives, Downwell by Moppin and loads of other games! Currently he is working on games... Read More →


Friday April 24, 2015 15:30 - 16:30 CEST
Urban Spree Revaler Str. 99, Berlin

16:00 CEST

Game Exhibition
More than 60 games and playful installations will be exhibited, including the 20 A MAZE. Awards nominees:

Among the Sleep by Krillbite (NO) 

Bounden by Game Oven (NL) 

Code 7 by Kevin Glaap, Zein Okko (DE)

Crawl by Powerhoof (AU)

Cunt Touch This by Team Cunt (DK)

Curtain by Dreamfeel (IE)

Cyborg Dating by Sander Veenhof, Rosa Frabsnap (NL)

Deep by Owen Harris (IE) , Niki Smit (NL)

Else { Heart.Break() } by Niklas Åkerblad, Erik Svedäng (SE)

Flywrench by Messhof (US)

Gang Beasts by Boneloaf (UK)

Kentucky Route Zero by Cardboard Computer (US)

Line Wobbler by Robin Baumgarten (UK)

Outcasted by Ilja Burzev, Philipp Carbotta, Onat Hekimoglu, Hannes Hummel, 
Nathalie Martin, Volker Zerbe (DE)

Pixel Rift by Ana Ribeiro (BR)

Progress by Ludosity (SE)

Sentree by Glitchnap (DK)

Tetrageddon Games by AlienMelon (US)

Trip the Light Fantastic by Free Lives, raxterworks (ZA)

Vietnam Romance by Eddo Stern (US)

The full list of games in the exhibition will be announced soon.

Friday April 24, 2015 16:00 - Saturday April 25, 2015 02:00 CEST
Urban Spree Revaler Str. 99, Berlin

16:30 CEST

Hyper Talks – 10 speakers, 5 minutes each: Astrid Refstrup, Charlene Putney, Damir Veapi, Jonathan Prior, Karel Crombecq, Klondike, Lise Saxtrup, Luca Lombardo & Maximilian Kiese, Mark Wonnacott, Stefan Srb
A series of 5-minute talks in rapid succession. 

Listen to these talks on Voice Republic

/ / / / / / / / / / 

Astrid Refstrup: Hot dogs in games

I like hot dogs do you?

Have you noticed them? The hot dogs, when you play a game. We often don’t think much of them but I would like to take a moment, to talk a bit more about the Hotdogs in games. What are they a symbol of? And are they here to stay – can we even talk about a hot dog trend? What do the hot dogs want to tell us? And haw they are used as symbols in games. 

/ / / / / / / / / / 

Charlene Putney: Surrender

Our road is hectic, rocky. Our caravan trails far into the distance and water is often in short supply. The rest stops to pitch our tents are few and far between.

We often do not have much to our name. We, who refuse to worship at the altar of security. We, who choose to adjust our surroundings to ourselves rather than vice versa. What remains when we have lost everything? Who are we then?

In this session let us breathe and focus together in the dance of adjustment, letting go in order to receive once more. 

What is lost is not necessarily what needs to be found.

/ / / / / / / / / / 

Damir Veapi: Serbian scene in 5 games

Damir is a game developer from Belgrade, Serbia, where he is best known as the community guy. He hosted numerous game jams and other events for game makers in Serbia in the past and tries to keep in touch with as many of them as possible.

/ / / / / / / / / / 

Jonathan Prior: Welcome to Videogames: You'll Never Leave

/ / / / / / / / / / 

Karel Crombecq: Tips for Making your Explosions Totally Badass!

In this talk, I will use the Graphics Pimping Gun from Mayan Death Robots to show to the audience a bunch of little tips and tricks that will help them make their explosions much cooler! 

/ / / / / / / / / /  

Klondike Super Hyper Talk

A Hyper Talk inside a Hyper Talk: 5 min, 10 people, 30s per talk, go

/ / / / / / / / / / 

Lise Saxtrup: Design for the emergent 

/ / / / / / / / / / 

Luca Lombardo & Maximilian Kiese: Speechless – no words for a game with no language

The Brazen Beasts sent Luca Lombardo, an indie consultant, and Maximilian Kiese, a game design student, to present the group's project: Ink. Beautiful art and no language!

/ / / / / / / / / / 

Mark Wonnacott: make digital tools: how & why 

We need more digital creativity tools that are simple and accessible. This is easier said than done, but I’m gonna tell you how you can get started and why you should!

/ / / / / / / / / / 

Stefan Srb: A Game Graveyard

Let's face our piles of unfinished projects and finally do something about them. 

Moderators
avatar for Lorenzo Pilia

Lorenzo Pilia

Programme manager for A MAZE. / Berlin festival. Also founder of BerlinGameScene.com, organiser of Talk & Play, producer at Maschinen-Mensch (Curious Expedition 2) and outreach manager for Codecks, the project management tool for game developers. Member of the Saftladen Indie Game... Read More →

Artists
avatar for Karel Crombecq

Karel Crombecq

Senior Software Engineer, Wonder Media Productions
When Karel first played Prince of Persia at 8 years old, he decided he wanted to make games, and has been doing it ever since. At age 16, he made a very popular text-based browser game called Castle Quest, which is still being played today. In 2012, he founded Sileni Studios to finally... Read More →
avatar for Klondike

Klondike

Klondike
Klondike is a game making collective from northern France. It's composed of ten people and a DIY arcade cabinet called The Kade. They made quite a lot of games.
avatar for Stefan leafthief

Stefan leafthief

leafhief
I'm a gamejam enthusiast from Vienna, Austria. When I'm not working on games for a living I'm working on games for fun. I made games like: The Lion's Song Onemore Night Ten Weeks
avatar for Jonathan Prior

Jonathan Prior

Jonathan Prior gets around a lot.
avatar for Charlene Putney

Charlene Putney

Hi, I'm Charlene! I'm a writer and lecturer from Ireland. Right now, my mind is swirling with edits for the first draft of my fantasy novel. When I'm not writing my book, I write for video games, lecture on project management for game design, run workshops on interactive fiction and... Read More →
avatar for Astrid Refstrup

Astrid Refstrup

Astrid is a game and board game designer from Copenhagen. She organises play related events and is a member of the Nordic Game Artisans. In her spare time, she eats hot dogs.
avatar for Lise Saxtrup

Lise Saxtrup

Lise Saxtrup is producer at Klassefilm aps, a Copenhagen-based games and film production company, caring about the story, cherishing the gameplay.
avatar for Damir Veapi

Damir Veapi

Pravim igre i pomažem drugima da ih prave. Vodim game dev radionice na Metropolitanu i organizujem game dev događaje.
avatar for Mark Wonnacott

Mark Wonnacott

#kooltool
i used to make games but now i make zines, creativity tools, and also write tiny tool reviews at kool.tools


Friday April 24, 2015 16:30 - 18:00 CEST
Neue Heimat Revaler Str. 99, Berlin

17:00 CEST

Mark Val: Live Game Operations – The tools you need to succeed
Limited Capacity seats available

IMPORTANT NOTE! Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

Back to school to learn about the next generation of game tools to release worldwide with microservices in mind to improve the fun of your players. In this talk we will discuss about all the layers before and after the release of a game and how to operate it. Attend this talk to learn how to operate Live Games.

Artists
avatar for Mark Val

Mark Val

GM Europe, playfab
I ran multimillion user online projects. Entrepreneur, award-winning developer with 17 years of experience. Produced and directed many projects for corporations, private and public organizations around the world. In the gaming industries I built studios for Ubisoft and Unity Technologies... Read More →


Friday April 24, 2015 17:00 - 17:30 CEST
Ambulatorium Revaler Str. 99, Berlin

19:00 CEST

A MAZE. / Berlin 2015 Award Ceremony
Artists
avatar for Terry Cavanagh

Terry Cavanagh

Irish game designer based in London. Games include: Super Hexagon, VVVVVV, Naya’s Quest, At a Distance, Chatchat, Don’t Look Back.
avatar for Kristoffer Gansing

Kristoffer Gansing

Transmediale
Kristoffer Gansing is the artistic director of transmediale - festival for art and digital culture, Berlin. For the past 15 years he’s been working as a cultural producer, artist and media researcher at the intersection of film, net culture and urbanism. He is co-founder of The... Read More →
avatar for Phoenix Perry

Phoenix Perry

Phoenix Perry creates physical games and user experiences. Her work looks for opportunities to bring people together to raise awareness of our collective interconnectivity. A consummate advocate for women in game development, she founded Code Liberation Foundation. This organization... Read More →
avatar for William Pugh

William Pugh

William Pugh, co-creator of The Stanley Parable and BAFTA Breakthrough Brit. Currently designing, writing and producing LOTS OF THINGS. He's 20 years old and perfectly normal and not suspicious at all. Yeah yeah.
avatar for Angie Reed

Angie Reed

Angie Reed, sonst auch bekannt als Sekretärin Barbara Brockhaus und ehmalige Bassistin von Stereo Total, wirbelt Kunst, Performance, Text, Gesang und Musik mit keck. Erwartet eine packende Electro, Rock’n’Roll, Disco, Punk und jeder Menge haarsträubender Geschichten Show von... Read More →
avatar for Lea Schönfelder

Lea Schönfelder

As game designer, Lea Schönfelder works on artistic but also applied titles, often dealing with questions surrounding moral conflicts and everyday life. Schönfelder is strongly influenced by the Independent Games Scene but opposes the strict division of experimental and applied... Read More →
avatar for Nadezda Suvorova

Nadezda Suvorova

Nadezda Suvorova is an interaction designer based in Switzerland, working at the intersection between art, science and design. With a background in graphic design, she studied Media Design at the Geneva University of Art and Design (HEAD). In her newly founded design studio Digital... Read More →


Friday April 24, 2015 19:00 - 20:30 CEST
Neue Heimat Revaler Str. 99, Berlin

20:30 CEST

Martin Kvale
Artists
avatar for Martin Kvale

Martin Kvale

Krillbite Studio
Martin lives in Norway, but travels the world working on audio for small teams. He is experienced in work and travels over the course of the last 6 years and you have probably shared a hug already at some conference! Has done sounds for Among The Sleep, GoNNER, Bad North, Teslagrad... Read More →


Friday April 24, 2015 20:30 - 22:00 CEST
Urban Spree Revaler Str. 99, Berlin

22:00 CEST

Erreur de jeunesse
Artists
avatar for Julien Deblois

Julien Deblois

Debmaster & Silnaye are the inventors of the Outernet entity in the 60’s. The original idea of this pioneers couple was plagiarized by Arpanet then Internet. 50 years later, they decided to set up the computer music band ERREUR DE JEUNESSE in order to tell the truth to the worl... Read More →


Friday April 24, 2015 22:00 - 23:00 CEST
Urban Spree Revaler Str. 99, Berlin

23:00 CEST

Kozilek
Artists
avatar for Kozilek

Kozilek

Home-made electro bangers and video game music from Helsinki, Finland!https://soundcloud.com/kozilekhttp://kozilek.bandcamp.com/... Read More →


Friday April 24, 2015 23:00 - Saturday April 25, 2015 00:00 CEST
Urban Spree Revaler Str. 99, Berlin
 
Saturday, April 25
 

00:00 CEST

Fucking Werewolf Asso
Artists
avatar for Fucking Werewolf Asso

Fucking Werewolf Asso

FUCKING WEREWOLF ASSO is a 8-bit post punk/synth punk band with 90s emo vocals created in 2008. They originated from Göteborg, Sweden. They were previously known as GO! WITH FOURTEEN O (and for a short period of time VS THE HELICOPTER).Current Members:Dennis Wedin - Vocals, Bass... Read More →
avatar for Dennis Wedin

Dennis Wedin

Artist/designer at Dennaton games (Hotline Miami 1 and 2 and Keyboard Drumset Fucking Werewolf) and sings in Fucking Werewolf Asso!


Saturday April 25, 2015 00:00 - 01:00 CEST
Urban Spree Revaler Str. 99, Berlin

01:00 CEST

Aliceffekt
Artists
avatar for Devine Lu Linvega

Devine Lu Linvega

Composer, Illustrator, Software Developer
Devine Lu Linvega is a multi-disciplinary artist connecting audio, visual and programming into interactive experiences, installations and live performances


Saturday April 25, 2015 01:00 - 02:00 CEST
Urban Spree Revaler Str. 99, Berlin

02:00 CEST

DJ Storno
Artists
avatar for Thorsten S. Wiedemann

Thorsten S. Wiedemann

Founder and Director, A MAZE.
I totally like doing A MAZE.. My favorite color is pink and when when I become an animal I will become a flamingo. I like people. And also the idea of virtual reality. That's one reason I still dream of the perfect skijump.


Saturday April 25, 2015 02:00 - 03:00 CEST
Urban Spree Revaler Str. 99, Berlin

12:00 CEST

Game Exhibition
More than 60 games and playful installations will be exhibited, including the 20 A MAZE. Awards nominees:

Among the Sleep by Krillbite (NO) 

Bounden by Game Oven (NL) 

Code 7 by Kevin Glaap, Zein Okko (DE)

Crawl by Powerhoof (AU)

Cunt Touch This by Team Cunt (DK)

Curtain by Dreamfeel (IE)

Cyborg Dating by Sander Veenhof, Rosa Frabsnap (NL)

Deep by Owen Harris (IE) , Niki Smit (NL)

Else { Heart.Break() } by Niklas Åkerblad, Erik Svedäng (SE)

Flywrench by Messhof (US)

Gang Beasts by Boneloaf (UK)

Kentucky Route Zero by Cardboard Computer (US)

Line Wobbler by Robin Baumgarten (UK)

Outcasted by Ilja Burzev, Philipp Carbotta, Onat Hekimoglu, Hannes Hummel, 
Nathalie Martin, Volker Zerbe (DE)

Pixel Rift by Ana Ribeiro (BR)

Progress by Ludosity (SE)

Sentree by Glitchnap (DK)

Tetrageddon Games by AlienMelon (US)

Trip the Light Fantastic by Free Lives, raxterworks (ZA)

Vietnam Romance by Eddo Stern (US)

The full list of games in the exhibition will be announced soon.

Saturday April 25, 2015 12:00 - 18:00 CEST
Urban Spree Revaler Str. 99, Berlin
 
Sunday, April 26
 

12:00 CEST

Berlin Mini Game Jam (make a game in 8 hours) – please note location is different from the rest of the festival

Important note: this event is independently organised by the Berlin Mini Game Jam team and it's free to attend for everyone, no A MAZE. festival ticket needed! It will take place in a different location from the rest of the festival, in another neighbourhood – see location details below.

If you have any questions about this event get in touch directly with the organisers, via email (berlinminijam@googlegroups.com) or through Facebook or Meetup.com:

Facebook event page: https://www.facebook.com/events/335413016669984/

Meetup.com event page: http://www.meetup.com/game-developers-berlin/events/221222784/

You can find more details about the Berlin Mini Game Jam on their site: http://www.berlinminijam.de/p/about.html

Welcome to Berlin Mini Gamedev Jam, A MAZE. afterjam edition! Artists, designers and all others who want to be part of the game creation process are invited to our monthly event for experimenting with creating small games!

Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.

Create whatever you want, just bring any materials you need.

Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don't worry if you don't know anybody yet: You're quite welcome too.

Zeiss is kindly providing a VR One virtual reality case/glasses for smartphones to the Berlin Mini Jam community to use during events and borrowing between events for free! Put yourself on the waiting list http://goo.gl/forms/nSka93XSGa if you're interested. WARNING: Berlin Mini Jam does not provide technical support. Please research information about the VR One and feel free to share your results with the community!

Supports: Android and iOS

Official device support: Samsung Galaxy S5, iPhone 6 (4.7 inches)

Theoretical device support: 4.7-5.2 inches

Dev: https://bitbucket.org/vrone/unity3d (development without Unity is possible)

Specs: https://vronecontest.zeiss.com/index.php?controller=pages&view=about_vr

Inspiration: https://vronecontest.zeiss.com/index.php?controller=ideas


There is no participation fee thanks to co.up coworking. You can return their kindness by buying some of their 1.50€ drinks! Post-jam pizzas sponsored by pizza.de! Snacks for the day are provided by A MAZE. / Berlin 2015 - 4th International Independent Videogames Festival.

We have a Facebook group too, by the way: Berlin Game Developers Meet-Up.

How to get in: http://i.imgur.com/k0Of1sg.png

There are two gates. At the one closer to Kottbusser Tor, reach through the bars to open the door. If both are locked, call Iwan via +4915781987797

 


Sunday April 26, 2015 12:00 - 22:30 CEST
co.up Adalbertstraße 8, 10999 Berlin
 
Filter sessions
Apply filters to sessions.